> For the complete documentation index, see [llms.txt](https://ragna.gitbook.io/adv/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ragna.gitbook.io/adv/server-changes/refine-rates.md).

# Refine Rates

Refinement is a core mechanic that enhances weapons and armor, but success is never guaranteed. Each attempt requires zeny and carries a chance of failure, with higher refine levels becoming increasingly risky. This system outlines the costs and success rates for refining equipment without safe protection.

### Refine Costs

Refinement requires zeny, with costs scaling by equipment type and refine level:

* **Weapon Level 1–2** Base cost: 1,500 zeny Cost for +7 to +10: 5,000 zeny
* **Weapon Level 3** Base cost: 2,000 zeny Cost for +7 to +10: 10,000 zeny
* **Weapon Level 4** Base cost: 20,000 zeny Cost for +7 to +10: 50,000 zeny
* **Armors** Base cost: 10,000 zeny Cost for +7 to +10: 30,000 zeny

### Success Rates (No Safe Refine)

| Equipment   | +1  | +2  | +3  | +4  | +5  | +6  | +7  | +8  | +9  | +10 |
| ----------- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Weapon Lv 1 | 80% | 80% | 80% | 80% | 80% | 70% | 60% | 50% | 40% | 20% |
| Weapon Lv 2 | 80% | 80% | 80% | 80% | 70% | 60% | 50% | 40% | 20% | 20% |
| Weapon Lv 3 | 80% | 80% | 80% | 70% | 60% | 50% | 40% | 20% | 20% | 10% |
| Weapon Lv 4 | 80% | 80% | 75% | 70% | 50% | 40% | 20% | 20% | 20% | 10% |
| Armors      | 80% | 80% | 75% | 70% | 50% | 40% | 20% | 20% | 20% | 10% |

### Key Notes

* **Risk Increases with Level** – Success rates drop sharply after +6.
* **Weapon Tier Matters** – Higher‑tier weapons (Lv 3–4) have stricter success rates.
* **Armor Refinement** – Shares similar risk progression to Lv 4 weapons.
* **Strategic Refinement** – Players must weigh zeny costs against success chances.
