> For the complete documentation index, see [llms.txt](https://ragna.gitbook.io/adv/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ragna.gitbook.io/adv/features/town-relations.md).

# Town Relations

<figure><img src="/files/FwFYjOQqAfDo8RxlzhRb" alt=""><figcaption></figcaption></figure>

The Town Relations system introduces a competitive donation mechanic where players contribute zeny to different towns. The highest donor for each town earns exclusive buffs that remain active as long as they hold the top position. This system blends economic contribution with strategic gameplay, rewarding generosity with lasting advantages.

### How Donations Function

* **Minimum Contribution** – Donations must be made in increments of 50,000 zeny.
* **Cumulative Tracking** – Contributions stack, allowing players to increase their total over time.
* **Real-Time Updates** – Current standings are visible, showing who holds the lead.
* **Competitive Outcome** – The player with the highest donation secures the town’s buff.

### Buff Rules

* **Exclusive Ownership** – Only the top donor receives the buff.
* **Continuous Effect** – Buff remains active while the donor maintains first place.
* **Instant Transfer** – If another player surpasses the donation total, the buff immediately shifts to them.
* **Single Buff Restriction** – A player can only benefit from one town buff at a time.
* **Daily Reset** – The town relation buff will reset daily at 00:00 server time.

### Strategic Play

To gain and maintain buffs, players must:

* Select a town that aligns with their needs.
* Monitor rival donors closely.
* Add further donations to stay ahead.
* Weigh the cost of donations against the value of the buff.
* Plan around reset schedules to secure long-term benefits.

### Town Buffs

| **Town** | **Buff Effects**                                                              |
| -------- | ----------------------------------------------------------------------------- |
| Prontera | <p>Str +5<br>Increase physical damage by 5%<br>MaxHP +10%<br>MaxSP +10%</p>   |
| Morocc   | <p>Agi +5<br>Increase attack speed by 5<br>MaxHP +10%<br>MaxSP +10%</p>       |
| Geffen   | <p>Vit +5<br>Increase resistance to all by 5%<br>MaxHP +10%<br>MaxSP +10%</p> |
| Payon    | <p>Int +5<br>Matk +5%<br>MaxHP +10%<br>MaxSP +10%</p>                         |
| Alberta  | <p>Dex +5<br>Increase long range damage by 5%<br>MaxHP +10%<br>MaxSP +10%</p> |
| Izlude   | <p>Luk +5<br>Increase critical damage by 5%<br>MaxHP +10%<br>MaxSP +10%</p>   |
