> For the complete documentation index, see [llms.txt](https://ragna.gitbook.io/adv/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ragna.gitbook.io/adv/features/mvp-blueprint.md).

# MVP Blueprint

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The **MVP Blueprint System** introduces a new collectible mechanic where MVP monsters drop **Blueprints** based on their tier. These blueprints are rare crafting materials that can be exchanged in the **MVP Shop** to create exclusive **Costumes**.

This system rewards players for defeating MVPs across all tiers, while scaling the rarity and value of the blueprints.

### Core Mechanics

* **Blueprint Drops**
  * Each MVP has a chance to drop a **Blueprint** upon defeat.
  * The type of blueprint depends on the MVP’s tier classification.
* **Tier Scaling**
  * Stronger MVPs drop rarer blueprint types.
  * Lower-tier MVPs drop more common blueprint types.
* **Usage**
  * Blueprints are exchanged in the **MVP Shop**.
  * Players can craft **Costumes** using blueprint sets.
  * Blueprint rarity determines the exclusivity of the costume.

### 🏆 Blueprint Tier List

| Blueprint Type      | MVP List                                                     |
| ------------------- | ------------------------------------------------------------ |
| **MVP Blueprint A** | Osiris, Eddga, Maya, Garm, Dracula                           |
| **MVP Blueprint B** | Moonlight Flower, Pharaoh, Phreeoni, Turtle General          |
| **MVP Blueprint C** | Mistress, Tao Gunka, Bacsojin, Lady Tanee                    |
| **MVP Blueprint D** | Doppelganger, Golden Thief Bug, Orc Hero, Drake              |
| **MVP Blueprint E** | Stormy Knight, Evil Snake Lord, Incantation Samurai, Amon Ra |
| **MVP Blueprint F** | Baphomet, Orc Lord, Dark Lord, Lord Of Death                 |
