> For the complete documentation index, see [llms.txt](https://ragna.gitbook.io/adv/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ragna.gitbook.io/adv/features/mount-system.md).

# Mount System

<figure><img src="/files/zcIMNcHQ20LLFjUGrqAD" alt=""><figcaption></figcaption></figure>

The **Mount Manager** allows adventurers to obtain a special mount and progressively upgrade it through multiple levels. Each upgrade requires materials, Zeny, and carries a chance of success.

Mounts cannot be stored, dropped, or traded — they are bound to the character.

### Obtaining Your First Mount

To receive your initial mount, you must provide:

* **1,000,000 Zeny**
* **25 Elunium**
* **25 Oridecon**

Once exchanged, you will receive your mount and unlock the ability to upgrade it further.

### Upgrade Process

Each upgrade requires:

* **5 Elunium**
* **5 Oridecon**
* **100,000 Zeny**

For the final upgrade (Lv9 → Lv10), the requirements increase to:

* **10 Elunium**
* **10 Oridecon**
* **1,000,000 Zeny**

### Success Rates

Upgrading is **not guaranteed**. Each level has its own success chance:

| Upgrade Level | Success Chance |
| ------------- | -------------- |
| Lv1 → Lv2     | 70%            |
| Lv2 → Lv3     | 60%            |
| Lv3 → Lv4     | 50%            |
| Lv4 → Lv5     | 40%            |
| Lv5 → Lv6     | 30%            |
| Lv6 → Lv7     | 25%            |
| Lv7 → Lv8     | 20%            |
| Lv8 → Lv9     | 15%            |
| Lv9 → Lv10    | 10%            |

* **Failure does not destroy your mount.**
* You simply retain the current level and may try again.

***

### Mount Bonus

| Mount Level | Bonus                                                                                                                                                       |
| ----------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Level 1     | <p>Experience Gained by 1%<br>Drop Rate +1%</p>                                                                                                             |
| Level 2     | <p>Experience Gained by 2%<br>Drop Rate +2%<br>Increase movement speed by 2%</p>                                                                            |
| Level 3     | <p>Experience Gained by 3%<br>Drop Rate +3%<br>Increase movement speed by 3%<br>Atk/Matk +3</p>                                                             |
| Level 4     | <p>Experience Gained by 4%<br>Drop Rate +4%<br>Increase movement speed by 4%<br>Atk/Matk +4</p>                                                             |
| Level 5     | <p>Experience Gained by 5%<br>Drop Rate +5%<br>Increase movement speed by 5%<br>Atk/Matk +5<br>MaxHP +500<br>MaxSP +50</p>                                  |
| Level 6     | <p>Experience Gained by 6%<br>Drop Rate +6%<br>Increase movement speed by 6%<br>Atk/Matk +6<br>MaxHP +600<br>MaxSP +60</p>                                  |
| Level 7     | <p>Experience Gained by 7%<br>Drop Rate +7%<br>Increase movement speed by 7%<br>Atk/Matk +7<br>MaxHP +700<br>MaxSP +70</p>                                  |
| Level 8     | <p>Experience Gained by 8%<br>Drop Rate +8%<br>Increase movement speed by 8%<br>Atk/Matk +8<br>MaxHP +800<br>MaxSP +80<br>ASPD +1</p>                       |
| Level 9     | <p>Experience Gained by 9%<br>Drop Rate +9%<br>Increase movement speed by 9%<br>Atk/Matk +9<br>MaxHP +900<br>MaxSP +90<br>ASPD +2</p>                       |
| Level 10    | <p>Experience Gained by 10%<br>Drop Rate +10%<br>Increase movement speed by 10%<br>Atk/Matk +10<br>MaxHP +1000<br>MaxSP +100<br>ASPD +3<br>All Stats +1</p> |
