> For the complete documentation index, see [llms.txt](https://ragna.gitbook.io/adv/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ragna.gitbook.io/adv/features/item-options.md).

# Item Options

<figure><img src="/files/y3rWLIZvdlycyCiEFabE" alt=""><figcaption></figcaption></figure>

The **Item Option System** allows equipment to gain **random stat bonuses** when refined. Each refinement milestone unlocks additional option slots, and each slot rolls from a defined pool of possible stats.

This system adds depth to builds, encouraging players to refine gear strategically for maximum customization.

### Eligible Equipment

Random Options can be obtained when refining the following equipment:

* Armor
* Shoes
* Garment
* Shield
* Weapons

### Refinement & Slots

The number of slots unlocked depends on refinement level:

| **Refinement Level** | **Slots Unlocked** | **Random Options** |
| -------------------- | ------------------ | ------------------ |
| +5                   | 1 Slot             | 1 Random Option    |
| +6 +7                | 2 Slots            | 2 Random Options   |
| +8 +9                | 3 Slots            | 3 Random Options   |
| +10                  | 4 Slots            | 4 Random Options   |

### 📊 Slot Option Pools

#### **Slot 1 – Base Attributes**

* STR +1 \~ +3
* AGI +1 \~ +3
* VIT +1 \~ +3
* INT +1 \~ +3
* DEX +1 \~ +3
* LUK +1 \~ +3

#### **Slot 2 – Offensive Stats**

* ATK +1 \~ +5
* MATK +1 \~ +5
* HIT +1 \~ +5
* FLEE +1 \~ +5
* CRITICAL +1 \~ +5

#### **Slot 3 – Defensive & Survival**

* DEF +1 \~ +5
* MDEF +1 \~ +5
* Max HP +150 \~ +300
* Max SP +10 \~ +100

#### **Slot 4 – Resistances & Healing**

* Healing Effectiveness +3% \~ +7%
* Water Resist +1% \~ +3%
* Earth Resist +1% \~ +3%
* Fire Resist +1% \~ +3%
* Wind Resist +1% \~ +3%
