> For the complete documentation index, see [llms.txt](https://ragna.gitbook.io/adv/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ragna.gitbook.io/adv/features/autoattack-autobuff.md).

# Autoattack / Autobuff

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The Automated Combat System allows characters to continue fighting, farming, and progressing without constant manual input. This feature ensures that gameplay advancement continues even when players are not actively controlling their characters, making progression more accessible and efficient across different playstyles.

### Integrated Support Functions

To strengthen automation, the system includes a support mechanism where specific classes act as companions. These support characters provide healing, buffs, defensive skills, and other utilities during automated battles.

#### Available Support Roles

* **Priest/Monk** – Healing, resurrection, and beneficial buffs such as Blessing and Agility.
* **Crusader** – Defensive skills, tanking abilities, and protective enhancements.
* **Alchemist** – Potion use, homunculus assistance, and utility skills.
* **Bard/Dancer** – Performance‑based buffs that enhance combat efficiency.

Support companions operate independently, ensuring the main character remains sustained and effective during prolonged farming sessions.

### Advantages of the System

* **Continuous Progression** – Characters can level and farm without constant player input.
* **Reliable Combat** – Support companions maintain survivability and efficiency.
* **Accessibility** – Suitable for players with limited time to play.
* **Balanced Automation** – Designed to keep automated play fair while still rewarding active dedication.
